MIS-Multiple Interaction System has been designed for any games, inspired by games like Ready Or Not and others.
Allows to simply add an interaction system with several interactions on a single object with several interaction types (Tap, Hold, Multiple Tap)
How it works:
1. The player has an actor component (AC_MIS_InteractController) that handles interaction detection
2. Objects can have child actors (A_MIS_InteractComponent) that will be the collision of the desired interaction
The "BPI_MIS" interface allows choosing real-time values directly in the actor without having to create a parent class for example if the player can interact.
The global function "bindEvent_OnInteract" allows to easy bind a function during the interaction with the child actor
Number of Blueprints: 20
Input: (in Demo: Keyboard, Mouse)
Network Replicated: Yes
Supported Development Platforms: (Has not been tested on other platforms, but may certainly work)
!!This product does not replace the implementation of mechanics during an interaction, but it manages the interaction between the object and the player!!