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MIS-Multiple Interaction System has been designed for any games, inspired by games like Ready Or Not and others.
Allows to simply add an interaction system with several interactions on a single object with several interaction types (Tap, Hold, Multiple Tap)
How it works:
1. The player has an actor component (AC_MIS_InteractController) that handles interaction detection
2. Objects can have child actors (A_MIS_InteractComponent) that will be the collision of the desired interaction
The "BPI_MIS" interface allows choosing real-time values directly in the actor without having to create a parent class for example if the player can interact.
The global function "bindEvent_OnInteract" allows to easy bind a function during the interaction with the child actor
Features:
Number of Blueprints: 20
Input: (in Demo: Keyboard, Mouse)
Network Replicated: Yes
Supported Development Platforms: (Has not been tested on other platforms, but may certainly work)
Windows: Yes
Documentation: Link
Important/Additional Notes:
!!This product does not replace the implementation of mechanics during an interaction, but it manages the interaction between the object and the player!!